Independent case study · 2026

Yosemite
Deep Time.

A million years of ice, stone, and life. An interactive atlas for exploring how glaciers shaped Yosemite Valley.

Launch the 3D explorer ↗Browser based · Desktop and touch controls
Focus
Research + interaction design
Process
AI-assisted development
Format
Interactive 3D prototype
Stack
React · Three.js · WebGL
Aerial imagery of Yosemite Valley used in the 3D explorerYosemite Valley, CaliforniaExplore the valley in 3D ↗
USDA NAIP imagery via USGS. The explorer adds real elevation, glacial interpretation, and geographic overlays.

The challenge

Make deep time
easier to explore.

A static map shows where a glacier reached. A timeline shows when. This project brings both into a navigable view, so visitors follow changes in ice, terrain, and habitat at their own pace.

The central design challenge was to connect spatial navigation, geological time, and scientific uncertainty without burying the valley beneath controls.

7Geological chapters
6Mapped hiking routes
7Wildlife profiles
~36 mTerrain sample spacing

Interaction decisions

One valley.
Multiple ways in.

01

Space and time, connected

Orbit the valley, pan across the terrain, then scrub in either direction through seven chapters. Landmark presets connect places such as Half Dome and Bridalveil Fall to their geological stories.

02

Context follows the chapter

Climate summaries and wildlife profiles change with the selected era. Food and habitat accounts connect animals to streams, meadows, woodland, and exposed ground beyond the ice.

03

Modern references stay visible

Six NPS trail routes help visitors orient themselves. Layers, relief shading, and camera controls support different ways of reading the same terrain.

Research into an interface

Show the evidence.
Label the interpretation.

The experience combines USGS elevation and glacial mapping, USDA imagery, NPS trail geometry, and cited ecological accounts. Research links sit inside the explorer, alongside the relevant context.

Mapped geography

Modern elevation, aerial imagery, hiking routes, and the USGS Tioga footprint ground the scene in geographic data.

Teaching model

Ice thickness, movement, earlier boundaries, and feeding paths illustrate processes. Modern terrain stays fixed throughout the timeline.

Climate, with limits

Historical summaries describe broad climate shifts supported by research. The project does not invent local daily weather or precise ancient snowfall totals.

Wildlife, with context

Extinct mammals represent regional fossil evidence. Their inclusion does not establish residence inside Yosemite Valley. Modern animal accounts draw on NPS records.

The result

Research you
move through.

A working prototype with a reversible timeline, selectable landmarks, habitat exploration, and source links. The project demonstrates how research synthesis and interaction design turn a complex subject into a usable experience.

Keyboard timeline input, touch controls, camera presets, and reduced-motion support provide several ways to explore.

Explore Yosemite Deep Time ↗